BLAST

Executive Producer - Maternity Cover

Copenhagen, Capital Region of Denmark, Denmark · Work style not stated · Contract

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About the role

Description from the employer’s posting. Check the employer’s page for the current version.

  • EmployerBLAST
  • LocationCopenhagen, Capital Region of Denmark, Denmark
  • Work styleWork style not stated
  • Employment typeContract
  • Employer posted

About BLAST

At BLAST, we’re all about creating extraordinary live and digital experiences — from arena-packing esports tournaments to unforgettable content that engages fans around the globe. We Make It Bold by challenging the norm and delivering fresh, creative formats that redefine what’s possible in the industry. We Make It Together by building close, collaborative partnerships with world-leading game publishers and brands to produce truly world-class results. And we Make It Happen by bringing energy, precision, and a problem-solving mindset to everything we do — across games like Counter-Strike, DOTA 2, Rainbow Six Siege, Rocket League, and Fortnite.

If you thrive in a fast-paced, collaborative environment and share our passion for pushing boundaries, we’d love to hear from you.

The role
BLAST is seeking a dynamic and creative Executive Producer to lead product creation across our one of our core ecosystems. This role will serve as the key contact for the publisher on all content-related matters and act as the main facilitator at BLAST for ideation, organization, and execution of world-class content. The Executive Producer defines the on-screen, consumer-facing product of our ecosystems, balancing creative ambition with commercial and operational constraints.

Show full description

The ideal candidate is a highly organized, creative storyteller with experience of producing in esports, sports, or entertainment. They will thrive in a fast-paced environment, balancing strategic planning with on-the-ground production, and will bring a strong vision for how esports products can engage fans and elevate competitive experiences.

Responsibilities

  • Act as the primary point of contact for the publisher on all product-related matters, fostering collaboration, transparency, and alignment throughout the product pipeline.
  • Serve as the central facilitator for product ideation at BLAST, driving creative sessions and coordinating with internal and external stakeholders to generate engaging concepts.
  • Collaborate with broadcast, creative, and marketing teams to ensure the product enhances fan engagement, storytelling, and competitive narratives.
  • Strategic & Future Development: Define the future direction of the ecosystem in line with its strategic goals, identifying opportunities to evolve the product, strengthen its creative identity, maximise its long-term potential and where possible to grow it.
  • Culture & Core Team Management: Lead and develop the ecosystem’s core team, fostering a collaborative, constructive and enjoyable culture.
  • Product Development & Budgeting: Own the creative vision, style, tone, quality and look-and-feel of the ecosystem, ensuring it delivers the BLAST standard. Work with the Programme Director to understand constraints and deploy on-screen budgets to maximise creative and commercial impact.
  • Oversee budget planning and financial tracking for content production, ensuring efficient resource allocation, accurate forecasting, and cost-effective delivery.
  • Client Management: Understand and respond to the objectives and requirements of game publishers and commercial partners, acting as a senior creative advocate for the ecosystem.
  • Event & Production Leadership: Own key on-screen event decisions, including stage design, artistic direction and show elements, while being accountable for venue and wider operational planning. Maintain quality control across all consumer-facing output.
  • Monitor performance of product across platforms, analyzing audience insights and feedback to inform future creative and strategic decisions.

Requirements

  • Experience: 4-6+ years in production within esports, sports, entertainment, or broadcast, with proven success managing end-to-end production cycles.
  • Creative Leadership: Demonstrated ability to ideate, pitch, and execute compelling content that drives fan engagement and elevates brand storytelling.
  • Project Management: Strong organizational and planning skills, with experience managing multiple simultaneous projects across diverse teams and geographies.
  • Budget Oversight: Proven experience in managing production budgets, with the ability to optimize spend, forecast accurately, and ensure accountability.
  • Communication: Excellent interpersonal, written, and verbal communication skills, with the ability to act as a bridge between creative teams, vendors, and senior stakeholders.
  • Industry Knowledge: Deep understanding of esports ecosystems, fan communities, and trends across esports ecosystems
  • Collaboration: Experience working cross-functionally with creative, broadcast, marketing, and external partners to deliver unified outputs.
  • Flexibility: Ability to thrive in a fast-paced, evolving environment, balancing long-term strategy with short-term delivery needs.
  • Language Skills: Proficiency in English required; additional languages are an advantage.
  • Travel: Willingness to travel internationally to oversee product delivery at events and collaborate with on-site teams.

Benefits

  • Competitive salary package
  • Enhanced parental leave
  • Pension and Health Insurance
  • Awesome new office in the centre of Copenhagen and 2400m2 studio facility in Brøndby
  • Team building and social events
  • Lunch, snacks and sodas
  • Company trips

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At a glance

  • Employment typeContract
  • Employer posted
  • Added to ROLIVA
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