Ubisoft

Game Economy Designer - W/M/NB

Paris, IDF, France · On-site · Full-time

Posted over 6 months ago: check it’s still open

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About the role

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  • EmployerUbisoft
  • LocationParis, IDF, France
  • Work styleOn-site
  • Employment typeFull-time
  • Employer posted
  • Be responsible to design and optimize the economic balancing of all game loop & progression systems(sources, sinks, quests and events tasks objectives & rewards, and monetization), and to implement it with configuration parameters.
  • Provide data-driven simulations and analysis of game loop balancing scenarios, to calculate the ideal balancing parameters for the game, and to be able to react quickly to players data during live.
  • Revamp existing tools to configure and balance the game as necessary to improve them (eg designers excels for tracking & calculation of parameters to input)
  • Be responsible for a variety of system topics design, implementation (configuration), or balancing for game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests…)
  • Collaborate with other dev team cells (content, level design, art & animation, gameplay programming) to ensure optimal communication of design info and achieve the results expected
  • Be responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designers tools (excel tables and simulators, etc)
  • Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.
Show full description
  • Game Design Expertise: Passionate about RPG and looter-shooter games, with in-depth knowledge of F2P and GaaS genres, mobile player behavior, and business model trends.
  • Proven Experience: Shipped at least one game as a economic or system designer, with significant experience balancing economic systems (MMORPG/action-RPG/F2P GaaS experience is a plus).
  • Technical Skills: Strong numeric design abilities, data manipulation expertise, analytical mind, and able to translate analytical findings in actionable design solutions within the game. Comfortable with complex Excel sheets.
  • Creative & Collaborative: Flexible, open to feedback, detail-oriented, and a strong team player.
  • Fluent in English.
  • Bonus Knowledge: Familiarity with The Division IP and a passion for creating immersive, believable game worlds.

Ubisoft Benefits

💰 Profit-sharing and an annual company savings plan. 25 days of paid vacation + 12 additional RTT days.

🎁 50% reimbursement of your Navigo pass, meal vouchers (€9/day), health insurance for you and your family, as well as many additional Ubisoft benefits.

👶 20 weeks of maternity leave, 7 weeks of paternity/co-parental leave.

📍 Our brand-new offices are located in Saint-Mandé (Metro line 1, Saint-Mandé station). A gym is available in the building.

Recruitment Process

  • [45 min; remote] – Interview with a Talent Acquisition Specialist
  • [60 min; remote] – Interview with the hiring manager
  • Assessment : Role related evaluation
  • [60 min; remote] – Interview with a key stakeholder

Skills and abilities can be expressed in different ways and may be built through a variety of experiences. That’s why we strongly encourage you to apply, even if you do not meet all of the criteria listed above.

Ubisoft is an equal opportunity employer. We welcome applications from all individuals regardless of gender, background, religion, sexual orientation, social status, disability, or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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At a glance

  • Work styleOn-site
  • Employment typeFull-time
  • SeniorityMid level
  • Employer posted
  • Added to ROLIVA
  • Last checked

Skills in this posting

Skills ROLIVA found in the employer’s own description above. A mention is not a requirement.

Excel

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