Ubisoft

Senior Animator (Rainbow Six)

Chengdu, Sichuan, China · On-site · Full-time

Posted over 6 months ago: check it’s still open

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About the role

Description from the employer’s posting. Check the employer’s page for the current version.

  • EmployerUbisoft
  • LocationChengdu, Sichuan, China
  • Work styleOn-site
  • Employment typeFull-time
  • Employer posted

About the Role

We are looking for a highly motivated Senior Animator to collaborate with the development team, and to manage the Animation deliverables for our exciting new project. You will be key to the planning and organization of Animation tasks and maintaining quality and production visibility. The role will involve a degree of hands-on work, balanced with team management and mentoring.

岗位介绍

我们正在寻找一位积极主动的资深动画师与开发团队合作,为我们激动人心的新项目管理动画交付。您将在动画任务的规划和组织中发挥关键作用,同时维护质量和生产的可见性。该岗位将涉及一定的动画工作,并与团队管理和指导相平衡。

What you will do

  • Be responsible for managing the production and delivery of all animations.
  • Organize and supervise animators to prioritize and deliver on requirements, ensuring the efficient and timely delivery of high-quality assets.
  • Maintain effective relationships with our outsourcing partners.
  • Identify and resolve risks to both the project and outsourcing pipeline.
  • Plan and schedule animation tasks.
  • Troubleshoot and solve animation issues with all departments.
  • Collaborate with the Art Director to verify in-game animation quality, consistency and iterate based on feedback.
  • Drive the development of rapid prototypes.
  • Work with Art, Tech, and Design to help define short- and long-term objectives and establish workflows.
  • Provide mentorship and guidance to the animation team.
  • Manage the delicate balance between quality and delivering on aggressive deadlines.
  • Balance hands-on production and animation team management.
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岗位职责

  • 负责管理所有动画的制作和交付。
  • 组织和管理动画师团队,优先考虑并按要求交付,确保高效及时地交付高质量资产。
  • 与我们的外包合作伙伴保持有效的关系。
  • 识别并解决项目和外包流程的风险。
  • 动画任务的计划和安排。
  • 与所有部门一起解决动画问题
  • 与美术总监合作,验证游戏中动画的质量和一致性,并根据反馈进行迭代。
  • 推动快速原型的开发。
  • 与美术、技术和设计部门合作,帮助确定短期和长期目标,并建立工作流程。
  • 为动画团队提供指导。
  • 在确保质量的同时,满足紧迫的截止日期。
  • 在动画制作和动画团队管理之间取得平衡。

What you will bring

  • Strong understanding of the principles of animation and character anatomy to provide feedback to Artists.
  • Hand and key animation skills in a variety of animation styles.
  • Proficient in Maya or 3DS MAX.
  • Proven experience in mentoring or leadership throughout the full cycle of development.
  • Experience with scheduling and outsourcing.
  • Able to take direction and impart feedback to the Animation team.
  • General understanding of technical and animation pipelines, including rigging and engine integration.
  • Broad understanding of contemporary processes and engine technology.
  • Shipped a high-quality game on mobile or console.
  • A passion for Games
  • English language skills, proficient in Chinese is a plus

岗位要求

  • 对动画和角色解剖的原理有很强的理解,能够为美术师提供反馈。
  • 精通并熟练制作各种动画风格,拥有扎实的关键帧动画技能。
  • 精通Maya或3DS MAX。
  • 在整个开发周期中具有指导或领导经验。
  • 具备排期和外包的经验。
  • 能够为动画团队提供指导和反馈。
  • 对技术和动画流程有基本了解,包括绑定和引擎集成。
  • 对最新制作流程和引擎技术有广泛了解。
  • 成功推出一款高质量的mobile或主机游戏。
  • 对游戏的热爱
  • 熟练的中英文语言能力

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At a glance

  • Work styleOn-site
  • Employment typeFull-time
  • SeniorityMid level
  • Employer posted
  • Added to ROLIVA
  • Last checked

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