Ubisoft
Senior Engine Programmer[New Project on Switch2]
Chengdu, Sichuan, China · On-site · Full-time
Posted over 6 months ago: check it’s still open
Apply on the employer’s site ↗See how well you match this job
You apply directly with the employer. ROLIVA does not submit applications from this page and is not the employer.
About the role
Description from the employer’s posting. Check the employer’s page for the current version.
- EmployerUbisoft
- LocationChengdu, Sichuan, China
- Work styleOn-site
- Employment typeFull-time
- Employer posted
About the Role
The (Senior) Engine Programmer holds primary responsibility for the maintenance, development, and optimization of the studio's proprietary game engine. This involves analyzing technical requirements, designing scalable solutions, and implementing robust engine features. The role requires proven expertise in performance analysis and optimization, with the ability to diagnose complex bottlenecks and deliver efficient solutions.
What you will do
• Architect and implement engine extensions to fulfill project requirements within scheduled timelines.
• Proactively identify technologies critical to game performance and design cost-effective solutions within technical and budgetary constraints.
• Maintain engine stability and cross-platform compatibility, ensuring rapid response to and resolution of critical issues.
• Ensure the stability and compatibility of the engine, with a quick response to bugs.
• Conduct performance optimization using standard profiling tools across PC and console platforms.
• Collaborate effectively with internal teams and external partners, demonstrating clear technical communication.
• Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development.
• Create and maintain clear technical documentation to facilitate knowledge sharing.
Show full description
What you will bring
• Expert-level proficiency in C++ and strong understanding of C/C# and Object-Oriented Programming.
• Demonstrated expertise in performance analysis, memory management, and multithreaded programming.
• Proven experience in game engine architecture and optimization.
• Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.
• Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis.
• Commitment to writing clean, maintainable, portable, and highly functional code.
• Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).
• Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.
Check your resume against this job Free, no sign-up. Nothing you paste is stored.
Staying safe while you apply
- Never pay to apply, interview or accept an offer. ROLIVA never asks you for payment to apply to a job.
- Apply only through the official “Apply on the employer’s site” button, on the employer’s own site, and check that a recruiter’s email uses that employer’s own domain rather than a free email address.
- Be cautious of an offer made with no real interview, or pressure to decide quickly or share financial details early.
Does something look wrong with this listing? Use “Report broken link” in the role details, or read ROLIVA’s full job-safety guidance ↗.
Preparing for this role with ROLIVA
- Check the fit.
Compare the requirements with the experience you have confirmed, including gaps.
- Prepare honestly.
Build interview stories and application drafts from your own evidence.
- Keep track.
Save the role and record your own application status and follow-ups.
At a glance
- Work styleOn-site
- Employment typeFull-time
- SeniorityMid level
- Employer posted
- Added to ROLIVA
- Last checked
Skills in this posting
Skills ROLIVA found in the employer’s own description above. A mention is not a requirement.
Explore similar roles
Similar jobs
Ubisoft
Data Business Analyst Assistant – Internship (6-month) January 2027 (W/M/NB)
Paris, IDF, France