Ubisoft
Senior Weapon Concept Artist
Chengdu, Sichuan, China · On-site · Full-time
Apply on the employer’s site ↗See how well you match this job
You apply directly with the employer. ROLIVA does not submit applications from this page and is not the employer.
About the role
Description from the employer’s posting. Check the employer’s page for the current version.
- EmployerUbisoft
- LocationChengdu, Sichuan, China
- Work styleOn-site
- Employment typeFull-time
- Employer posted
What you will do
- Demonstrated ability to create realistic style character concept art for FPS games.
- Extreme proficiency in art fundamentals, research skill, and design principles.
- A sufficient understanding of the types and structures of firearms and have unique insights into the design of firearm skins.
- Demonstrated ability to work loosely with line drawings, and basic color render, to convey an idea rapidly and efficiently.
- Research and collect visual material to help define the visual style, and contents of the game.
- A strong communicator and able to convey abstract/sophisticated ideas in a concise way.
- Work closely with designer to consider the gameplay implications, and the overall player experience.
- Work closely to assist the 3D Lead, and Level Artists, to help define and visualize the details within a level.
Show full description
- 10 years+ of working experience in character concept design.
- Shipped at least 1 - 2 games as a concept artist.
- Proficient in creating concept designs with rich detail and photorealistic aesthetics through techniques such as photobash.
- Good illustration and storytelling skills, with an eye for perspective, color, lighting, mood and composition.
- Good sense of form, shape, silhouette, scale and surface materials.
- Able to work in a fast-paced environment, working with individuals on the Design and Level-Art team, to help shape the levels
- Must have the initiative and agility, to adapt the work, to efficiently deliver to requirements. Ranging from line sketches, paint-over, basic color render, or full render, where appropriate.
- Strong use of research and reference material, in support of idea generation, and problem solving.
- Basic knowledge of 3D software packages, and experience employing 3D techniques into a concept workflow, is an advantage.
- Good awareness of 3D art pipelines, and technical constraints related to different game engines, is an advantage.
Check your resume against this job Free, no sign-up. Nothing you paste is stored.
Staying safe while you apply
- Never pay to apply, interview or accept an offer. ROLIVA never asks you for payment to apply to a job.
- Apply only through the official “Apply on the employer’s site” button, on the employer’s own site, and check that a recruiter’s email uses that employer’s own domain rather than a free email address.
- Be cautious of an offer made with no real interview, or pressure to decide quickly or share financial details early.
Does something look wrong with this listing? Use “Report broken link” in the role details, or read ROLIVA’s full job-safety guidance ↗.
Preparing for this role with ROLIVA
- Check the fit.
Compare the requirements with the experience you have confirmed, including gaps.
- Prepare honestly.
Build interview stories and application drafts from your own evidence.
- Keep track.
Save the role and record your own application status and follow-ups.
At a glance
- Work styleOn-site
- Employment typeFull-time
- SeniorityMid level
- Employer posted
- Added to ROLIVA
- Last checked
Explore similar roles
Similar jobs
Ubisoft
Data Business Analyst Assistant – Internship (6-month) January 2027 (W/M/NB)
Paris, IDF, France