Ubisoft

UI ProgrammeR6 SIEGE)

Montreal, QC, Canada · On-site · Full-time

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About the role

Description from the employer’s posting. Check the employer’s page for the current version.

  • EmployerUbisoft
  • LocationMontreal, QC, Canada
  • Work styleOn-site
  • Employment typeFull-time
  • Employer posted

The person in this role is responsible for developing game modules related to general user-facing presentations, such as menus, HUDs, and other UI systems.

What You'll Do

  • Review game design documents to understand the intended player experience and actively contribute feedback to help achieve that vision;
  • Help define UI features and implementation while aligning with the needs of graphic designers;
  • Design and implement menu systems and user interfaces for target platforms, ensuring consistency in both visual presentation and underlying logic;
  • Develop tools to support UI systems;
  • Collaborate with designers and programmers to rapidly prototype interaction concepts;
  • Respond effectively to feedback and produce quick iterations;
  • Provide hooks and support for UI animations and audio integration;
  • Work closely with designers and artists to implement new ideas, offering technical, creative, and planning feedback;
  • Collaborate with the team to ensure UI systems meet both aesthetic and functional requirements;
  • Stay current with industry trends, innovations, and best practices;
  • Maintain and oversee the modules and systems that support the UI;
  • Optimize UI code to ensure efficient performance on target platforms;
  • Interact and collaborate with multiple departments;
  • Develop automated testing APIs and tools related to UI systems to help ensure overall game stability and health;
  • Apply strong knowledge of usability and UX principles as they relate to UI development;
  • Integrate accessibility and localization considerations into UI features and workflows;
  • Perform any other related duties as required;
  • Demonstrate strong analytical skills through debugging and crash fixing across a variety of UI systems.
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What You Bring

Education

  • Bachelor's degree in Computer Science, Computer Engineering, or an equivalent combination of training and experience.

Experience

  • Minimum 5 years of experience programming in C++ within the video game industry, embedded systems, or other relevant fields.

Knowledge & Technical Skills

  • Ability to write clean, robust, performant, and maintainable C++ code;
  • Excellent understanding of MVVM architecture and workflows;
  • Strong troubleshooting and debugging skills;
  • Solid understanding of software engineering best practices, including design reviews, coding standards, code reviews, testing, and documentation;
  • Strong collaboration and communication skills in a multidisciplinary environment;
  • Bonus: Experience with Visual Studio, Perforce, and Jira;
  • Bonus: Experience working on a PC-centric platform experience.

Soft Skills

  • Strong problem-solving abilities;
  • Attention to detail;
  • Excellent verbal and written communication skills;
  • Proactive attitude with a strong sense of autonomy and professional ethics;
  • Motivation to tackle large-scale challenges;
  • Strong organizational skills for task definition and estimation;
  • Ability to adapt to change;
  • Results-oriented mindset.

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At a glance

  • Work styleOn-site
  • Employment typeFull-time
  • SeniorityMid level
  • Employer posted
  • Added to ROLIVA
  • Last checked

Skills in this posting

Skills ROLIVA found in the employer’s own description above. A mention is not a requirement.

Jira C++

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